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AUSTIN, Texas--Jan. 19, 2005. Game Developer Critical
Mass Interactive (CMI) has incredibly talented staff that have created
these memorable titles (and more) over the last 15+ years in the interactive
video game industry. |
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Click on any box cover to see a more detailed version of the cover art. |
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![]() ![]() ![]() ![]() ![]() Click to Purchase: Abuse
Special thanks to MobyGames for allowing us to use their images here. They are an awesome resource - please check them out! Here are some testimonials from past teammates on some of the above games: "Billy
is by far one of the most driven, passionate, honest, and downright fun
people to work with in the game industry. He's also damn good :)" "I
have worked off and on under Billy Cain for over four years, and Billy
is the most competent producer I've worked with in my eight year game
history. He actually gets to know his employees' strengths and directs
them from there--He is definately "hands on!" I'd work for Billy
again in a heartbeat!" "I
worked on three projects to completion with Billy Cain. Tasks were always
clearly defined and prioritized making wasted time or effort virtually
unheard of. I was always made to feel my work was appreciated and important.
All in all, working with Billy Cain was an enjoyable experience." "Mr.
Cain is one of the few people in the games industry that I trust. He manages
to be dedicated to meeting his deadlines without ignoring the human element
of development. He is a charismatic person whose integrity and passion
for his job make him an excellent person to deal with." "Grant
exemplified the best professional deportment as the manager of the team
charged with constructing worlds for "SpongeBob SquarePants: Revenge
of the Flying Dutchman". Grant set the aesthetic, ensuring that we
matched the franchise art style to the Client's full satisfaction. He
was a major asset to the team, and the company as a whole. Grant is one
of the best colleagues I have worked with." "Billy
is an exemplary manager and boss. He is organized, receptive, flexible,
available, communicative, and involved. He is in the trenches and endures
the crunches with the whole team. He is available for questions and is
involved with the project and with the employees. He boasts team moral
with his superior work ethic and upbeat attitude. He is a mentor and a
role model. Billy Rocks!" "Billy
is a solid, direct, capable leader, not content to leave problems unfixed,
and still able to work within the framework of a team." "One
of Billy Cain strongest traits, when I worked with him, was his drive
for building communities within an organization. It's a rare trait and
a valuable one. His current endeavors at Critical Mass are a natural and
valuable outlet for that skill, and it's exciting to see him set up a
process that has such great potential for the industry." "Billy
Cain has held senior positions on some of the biggest and best-known game
titles in the industry. With his dogged determination, he can be trusted
to handle projects successfully. Billy keeps the teams happy by being
as honest and forthright as possible." "Billy
has always been on the short list of folks that can get stuff done with
a smile. He is a risk manager and a creative force, if you need someone
to get stuff done, talk to billy. I would be happy to tell you more, just
ask me." "I
worked with Billy at Origin Systems on several Wing Commander projects.
I found Billy to be one of the rare individuals who consistently greeted
difficult production challenges with enthusiasm and creative thinking.
While Billy is a strong leader he also recognizes the importance of building
consensus among other members of the team before moving ahead." "During
the short time I interfaced with Billy I found him extremly responsive,
and get things done at a surprising speed." "Billy
and his company CMI were there for us when we were in a real pinch to
get enough audio assets complete for our E3 2004 premier of Tabula Rasa.
Billy got us a sound engineer and we started receiving sound assets within
a week. You don't often see that kind of responsiveness and agility." "Billy
was an awesome Producer for the PS2/GameCube SpongeBob game! Without him
the team would have lacked a strong communication process and well-relayed
feedback between the publisher and team members. He helped make it possible
for the game to surpass expectations and ship with less than a year's
dev cycle. I recommend his services without hesitation." "Billy
has the skills to communicate and get things done. Although I mostly worked
in a different group from Billy, I was lucky enough to have him as my
manager for a short time. I was able to see and hear how well he handled
his priorities and people, none of who had a bad word to say about him.
And he produced a fine product! We/I need to work for/with more people
like Billy." "The
things that come to mind about working with Billy are his great qualities
as a manager, a great sense of organization - his team always knew where
they were at in the project, what was coming up and the top priorities.
Billy works very hard to provide the best, sometimes against all odds,
and gets the job done." "I worked with Billy Cain at BigSky Interactive. He was a fantastic
producer, one of the best I've worked with. It was truly a pleasure working
with him, and I hope to again someday." "When I worked at BigSky Interactive with Billy Cain at the helm
as Producer, the projects were always handled professionally and with
a genuine passion for making the game all that it could be. His experience
and understanding of the industry kept us upright and on course." "Billy is hard-working and creative. He has something that is rare
in this industry, he has the creativity for design, and the people skills
needed to manage a large team and project. I have always found Billy honest
and direct, and a pleasure to work with." "As
producer, Billy made every effort to facilitate a healthy work environment,
maintain a positive workplace, with good communication between departments.
I was personally overwhelmed with the generosity and kindness he showed
me when I first arrived in Austin.He went out of his way to make my transition
easier. Kinesoft was one of the best places I worked at in no small part
to Billy." "Billy made Kinesoft a fantastic client - responsive, giving very
thorough feedback in a timely fashion. It was and continues to be a pleasure
to do business with Billy." "Billy
Cain is an energetic and enthusiastic project leader and andimpeccable
designer. He consistently shows a can do attitude and is always positive
about the tasks he sets for himself. He will be extremely successful in
his current venture." "While
at EAUK I had the pleasure of working with Billy. My experience is that
he was a key motivator and inspiration to the team in order to hit the
deadlines they were targetting." |
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