Critical Mass Interactive Completes Art Contract for Majesco's Upcoming Jaws Unleashed


 

 

 

AUSTIN, Texas -- March 14, 2006.

Artwork for Majesco's upcoming Jaws Unleashed game wrapped at Critical Mass Interactive on July 26th, 2005, and we're finally announcing it in time for GDC '06! The Austin team sent their work across the seas to developer Appaloosa, adding detail to levels, as well as significantly cutting the polygon counts in levels and objects.

"All their work was completed on time and on budget, and we are very satisfied with our experience working with Critical Mass Interactive," said Sean Scott, Jaws Unleashed's producer at Majesco. "When I asked for changes, they were very quick to respond, handling all modifications with both speed and care."

Screenshots by CMI Below

 
President Matt Scibilia adds "working with Sean was a fantastic experience. He provided us with great feedback, and he had to communicate between companies that didn't speak the same language. That was just the type of response we needed to make this project a success."

Artists at CMI took simple level geometry from the developer and were given leeway to make the levels as detailed as possible within strict polygon counts. They produced the work in Maya 7.0 and communicated through phone, email, and their internal private Bulletin Board system. "It's important to have messages that last and are accessible to everyone on the project," commented Lead Artist Karl Holbert. "Also, this gives us a living record of progress on the project that everyone can read. We also keep a living project tracking sheet accessible through our BBS."

Critical Mass has hundreds of artists ready to assist your project, working in any art package, either 2D or 3D, motion capture cleanup, or even pixel pushing experts for mobile phones!
Their team recently completed another next-generation artwork outsourcing project for THQ / Relic for The Outfit (click here for more information), and are ready for new challenges. From start to finish, no project is either too big or too small.

All these screens show work generated by Critical Mass Interactive, where CMI was given empty areas to fill out with textures and gameplay ideas. Click on any of them to see a larger version!

Critical Mass Interactive delivers a wide variety of services, including full game production from concept to completion on any platform, any type of outsourcing including concept sketches and storyboards, 3 dimensional models for in-game or marketing materials, design documents, and more. Recent clients include: Electronic Arts, Majesco, THQ/relic, and the United States Air Force. Visit them on the Web at http://www.criticalmassinteractive.com


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For more information, contact:
Critical Mass Interactive, Austin
Billy Cain (512) 219-1600
bcain@criticalmassinteractive.com
 
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