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AUSTIN, Texas -- March 14, 2006. Artwork for Majesco's
upcoming Jaws Unleashed game wrapped at Critical
Mass Interactive on July 26th,
2005, and we're finally announcing it in time for GDC '06! The Austin
team sent their work across the seas to developer Appaloosa, adding
detail to levels, as well as significantly cutting the polygon counts
in levels and objects. |
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| President Matt Scibilia adds "working with Sean was a fantastic experience. He provided us with great feedback, and he had to communicate between companies that didn't speak the same language. That was just the type of response we needed to make this project a success." | ||||||
Artists at CMI took simple level geometry from the developer and were given leeway to make the levels as detailed as possible within strict polygon counts. They produced the work in Maya 7.0 and communicated through phone, email, and their internal private Bulletin Board system. "It's important to have messages that last and are accessible to everyone on the project," commented Lead Artist Karl Holbert. "Also, this gives us a living record of progress on the project that everyone can read. We also keep a living project tracking sheet accessible through our BBS." |
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| Critical Mass has hundreds of artists ready to assist your project, working in any art package, either 2D or 3D, motion capture cleanup, or even pixel pushing experts for mobile phones! | ||||||
| Their team recently completed another next-generation artwork outsourcing project for THQ / Relic for The Outfit (click here for more information), and are ready for new challenges. From start to finish, no project is either too big or too small. | ||||||
Critical Mass Interactive delivers a wide variety of services, including full game production from concept to completion on any platform, any type of outsourcing including concept sketches and storyboards, 3 dimensional models for in-game or marketing materials, design documents, and more. Recent clients include: Electronic Arts, Majesco, THQ/relic, and the United States Air Force. Visit them on the Web at http://www.criticalmassinteractive.com |
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