Critical Mass Interactive Completes "Next Generation" Art Contract for THQ / Relic's The Outfit


 

 

 

AUSTIN, Texas -- March 14, 2006.

Artwork for THQ / Relic's next-generation The Outfit launches with the game this month. Working closely with the Canadian developer, Relic, the Austin team at CMI created highly detailed, normal-mapped objects for the Xbox 360 third person RTS game set in the middle of WWII.

"This is a title that needs to have all the stops pulled out, so we called in the experts at Critical Mass. We have been very satisfied with their work and are looking forward to working together again in the near future," commented Lesley Milner.

CMI's president Matt Scibilia adds "working with the team at Relic was very well orchestrated. The art director provided us with great direction, and that is a huge asset to have when working with teams that aren't even in the same country. Having good communication with Relic made the project successful for everyone involved.
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More Art Below!

 

Artists at CMI were responsible for creating new items that had to fit into the overall look and feel of The Outfit, while still working over 1000 miles away from their client. Assets were created with normal maps, specular maps, and gloss maps with the long-distance approval of the art director. "We are very proud of the work that we did for Relic, and look forward to doing more projects with them in the future," added Scibilia.

Critical Mass has hundreds of artists ready to assist your project, working in any art package, either 2D or 3D, motion capture cleanup, or even pixel pushing experts for mobile phones!
Their team recently completed work for Majecso on Jaws Unleashed (click here for more information) and welcomes new challenges being thrown at them. From start to finish, no project is either too big or too small.

Critical Mass Interactive delivers a wide variety of services, including full game production from concept to completion on any platform, any type of outsourcing including concept sketches and storyboards, three dimensional models for in-game or marketing materials, design documents, and more. Recent clients include: Electronic Arts, Majesco, THQ / Relic, and the United States Air Force. Visit them on the Web at http://www.criticalmassinteractive.com


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For more information, contact:
Critical Mass Interactive, Austin
Billy Cain (512) 219-1600
bcain@criticalmassinteractive.com

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