"The
moment we saw the SWORD OF DRACULA comic, we knew this was the franchise
to jump on," said CMI VP of Development Billy Cain. "We're talking
a commando-vampire war in fierce, cinematic, CALL OF DUTY-style gameplay.
You could see it from the first issue. We knew we had to make this happen."
In SWORD OF DRACULA, the player is an agent under the command of the increasingly
popular comic character Veronica "Ronnie" Van Helsing, who leads
a UN-connected and "armed to the teeth" covert operation called
the Polidorium. Unlike traditional vampire stories, the creators have
patterned SWORD OF DRACULA after games like MEDAL OF HONOR and CALL OF
DUTY, where action is wide, relentless and highly technological.
Called "the most unique take on Dracula in over a century" by
critics, the Image comic book SWORD OF DRACULA is a contemporary revamp
of the Dracula legend. Dracula is portrayed as the world's foremost terrorist,
a king on the run with a vampire army and an array of new powers. For
the first time anywhere, Dracula here controls blood itself, using the
blood of thousands of victims to build weapons, vehicles and strongholds.
March's issue of the heavily anime-influenced series features the art
of new "American manga" style artist William Belk, taking over
for the ultra-realistic Greg Scott.
Since the comic first appeared in October of 2003, critics from the United
States and as far away as Malaysia have hailed the series as "the
best re-imagining of Dracula yet," "a must-read for action-horror
fans," and "one of the best takes on Dracula since Bela Lugosi
and Christopher Lee... think 'Full Metal Jacket' meets Dracula!"
Creator Henderson says his intent was to defy reader's expectations of
one of the most familiar characters in literary history. "You've
seen Dracula -- but you've never seen him like this," said Henderson.
"Our Dracula is a king, a massive 300-year-old uber-vampire with
an army of vampires and zombies, and it'll take every Humvee, cannon and
Blackhawk Ronnie has to bring him down. Forget what you know -- if you
think vampires are played, you're in for a real ride."
Critical Mass Interactive delivers a wide variety of services, including
full game production from concept to completion, concept sketches and
storyboards, models for in-game or marketing materials, design documents,
motion capture planning and direction, audio production, and more. Visit
them on the Web at http://www.criticalmassinteractive.com.
Henderson, a five-time published novelist and senior partner in One Stake
Media, which produces custom comics for media and game clients, is a frequent
comics and computer game writer. In March 2003 also see the first installment
of Henderson's new ghostly horror series SOULCATCHER from Moonstone, about
a young widow in New Orleans who can channel the powers of the recently
dead, with art by Lou Manna, Terry Pallot and colored by Leslie Barkley.
SYLVIA FAUST, another new series by Henderson and DRACULA partner Greg
Scott, about a young sorceress on the run in New York City, is slated
for release in August from Image. His mech series CLOCKWERX written with
animator Tony Salvaggio is due from Humanoids in 2004. Henderson's Web
site is http://www.jasonhenderson.com.
Critical Mass Interactive
delivers a wide variety of services, including full game production from
concept to completion on any platform, any type of outsourcing including concept sketches and storyboards,
3 dimensional models for in-game or marketing materials, design documents,
and more. Recent clients include: Electronic Arts, Majesco, THQ/relic,
and the United States Air Force. Visit them on the Web at http://www.criticalmassinteractive.com
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