Critical Mass Interactive Contributes Art for Ultima Online: Samurai Empire Massively Multiplayer Online RPG Expansion


AUSTIN, Texas--Nov. 30, 2004.

Game Developer Critical Mass Interactive (CMI) recently completed work on “Ultima Online: Samurai Empire,” an expansion pack to the hugely successful online RPG “Ultima Online,” owned and maintained by Electronic Arts. CMI is known both as an outsource studio and as a developer, evidenced by their recently released “USAF: Air Dominance,” a game meant to raise awareness of the United States Air Force.

“When EA approached us to work on Samurai Empire, we were thrilled at the prospect of again contributing to one of the best gaming franchises in Ultima Online,” explained Matt Scibilia, President of CMI. “It is an honor for us to have completed our fifth straight contract in support of the UO franchise over the past two years.”

 


In Samurai Empire, players are introduced to new areas filled with strange creatures, unfamiliar territories, and new foes to conquer! In this expansion, the world of Ultima Online is exposed to ancient Japanese art and culture. CMI was responsible for bringing these new areas to life through creation of unique object environments not previously seen in the universe.

“EA came to us with an overview of what they wanted us to produce,” commented Scibilia. “It was then our responsibility to realize their visions. Based on the feedback we have since received, we accomplished exactly what we set out to do.”

CMI has a long history of involvement with the Ultima franchise and Electronic Arts. Earlier this year, the team completed art for the cancelled Ultima X: Odyssey, in addition to providing work for a presently unannounced title.

“We have enjoyed our relationship working with Electronic Arts, especially with the Ultima series,” explained Billy Cain, VP of Development for Critical Mass Interactive. “We are looking forward to the next opportunity to be involved.”

CMI’s portion of the project was completed in August and the game went live on November 2, 2004. It is available on store shelves now. Currently CMI is furthering production of their Sword of Dracula game, as well as finalizing negotiations with a major game designer.

Critical Mass Interactive delivers a wide variety of services, including full game production from concept to completion on any platform, any type of outsourcing including concept sketches and storyboards, 3 dimensional models for in-game or marketing materials, design documents, and more. Recent clients include: Electronic Arts, Majesco, THQ/relic, and the United States Air Force. Visit them on the Web at http://www.criticalmassinteractive.com


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For more information, contact:
Critical Mass Interactive, Austin
Billy Cain (512) 219-1600
bcain@criticalmassinteractive.com

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