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UPDATE
January 6, 2006
One of our more popular titles, USAF: Air Dominance, has generated even
more press. Check it out by clicking here.
Speaking of USAF: Air Dominance, we continually receive requests to release
it to the public or to provide information as to when it will make a tour.
Trust us - if we knew, we'd tell you right here!
AUSTIN, Texas--Nov. 4, 2004.
Game Developer Critical
Mass Interactive (CMI) has recently completed work on USAF: AIR DOMINANCE,
a Government funded promotional game intended to raise awareness and perpetuate
the high-tech image of the Air Force. CMI, which has been a part of major
releases like the 2003 "Favorite Video Game" Nickelodeon Kids
Choice Award winner "SpongeBob SquarePants: Revenge of the Flying
Dutchman" for PlayStation®2 and GameCube, completed the project
in three short months and is eagerly anticipating additional upgrades
to the project.
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More Screenshots Below |
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"Based on the success
of other ‘serious’ games, America’s Army in particular,
we are really excited to see how the public will react to our incarnation,"
said CMI VP of Development Billy Cain. "From the very beginning,
it was our intent to both create a compelling experience while maintaining
the educational value of the product."
In USAF: AIR DOMINANCE,
the player must complete three specific missions: saving a pilot from
an allied nation, delivering supplies inside hostile territory, and completing
a covert surveillance raid. Each mission is meant to provide the player
with a varied perspective of many of the different responsibilities associated
with the United States Air Force.
The USAF is called
upon to resolve matters and disputes in foreign nations. “One of
the goals of the project for us was to help break certain stereotypes
associated with the US military,” explained CMI’s project
Producer Tom Ashley. “In one mission in particular, the player is
called upon to deliver supplies to innocent bystanders caught in between
a Civil War. The player has no weaponry available to use, and must rely
on evasive maneuvers to deliver the supplies intact.”
A new gaming genre,
called “serious games,” has recently emerged and is becoming
more important for entities that present games as learning experiences
rather than just for entertainment purposes. Recently, Critical Mass Interactive
attended the inaugural “Serious Games Summit” held on October
18-19 in Washington D.C. “It was incredible to see the number of
people interested in learning how to turn games into teaching tools,”
says Cain. “The show completely sold out and was by all accounts
a huge success. We are proud to be on the forefront of this new genre.”
USAF: AIR DOMINANCE follows in the footsteps of another incredibly successful military serious
game, America’s Army. America’s Army was released to the general
public in August 2002, focusing on the details and specifics of being
in the Army. Since the release of America’s Army, there are over
four million registered players across the world, and thousands of individuals
have flocked to recruitment centers in order to join the service. “While
no one has yet quantified how many individuals have joined the Army because
of [America’s Army], it is hard to ignore the fact that recruitment
is on the rise since the release of the game,” added Cain.
USAF: AIR DOMINANCE is scheduled to go on tour across the nation this winter.
Critical Mass Interactive
delivers a wide variety of services, including full game production from
concept to completion on any platform, any type of outsourcing including concept sketches and storyboards,
3 dimensional models for in-game or marketing materials, design documents,
and more. Recent clients include: Electronic Arts, Majesco, THQ/relic,
and the United States Air Force. Visit them on the Web at http://www.criticalmassinteractive.com
  
  
  
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