WHAT DID WE DO IN 2003?
  We try to keep busy with the local community as well as the game world. When there's news, this is where we put it!
   
  December, 2003 - We've completed work on our most recent project and we're awaiting word to announce involvement publicly. The work that we did was for a very technically demanding wearable system. The system itself was very impressive, and the wearables that we provided had to have variations so that players could mix and match anything they wanted in any combination across all the types of outfits / armor. As for polygon limits, around 1500-2500 polys would be viewable in any given iteration, although in the delivered files, there were well over 10,000 polys used for all iterations.

More specifics on the numbers of the project... We modeled, textured, and rigged 33 3D Studio Max characters that have the ability to swap portions of their armor with other portions. It was demanding, technical work, but we are really proud of the results. When we can talk about it publicly, we will - and we will post images here as well. (UPDATE 8/20/04) These wearables were for Ultima X: Odyssey, from Origin Systems / Electronic Arts

 

November 15, 2003 - We sponsored the Austin Gaming Initiative's "How to Break into the Games Industry" event. See http://www.austingame.com/breakin/index.html for more information. We gave the keynote speech for the event, entitled "Industry Overview: A broad view of the industry narrowing down to a focus on platforms, development needs, qualifications and skill sets." We spoke (with a panel of industry veterans) from 9:00am - 9:45am. It was a great time, and we met many potential industry entrants.

We're continuing work on our current project... more info when we're completed next month!

 

October 25th - As a donor to a silent auction at a local Dress for Success, we continue our community outreach efforts. There was a Grand Opening of their most recent location at 701 Tillery, Suite A-5, Austin, TX 78702. The fundraiser / Grand Opening was a great success and lasted well into the night. The mission of Dress for Success is so fantastic, you should check out their website to learn more.

We've gone undercover to work on a three month project for use in a VERY high profile original game slated to be released in 2004. When we get the word that we can say what it is to the public, we'll be sure to add the info here! (UPDATE 8/20/04) See December, 2003 entry!

  October 21, 2003 - Critical Mass Interactive's artwork for Mahjong in Ultima Online goes live! It is a beautiful table set with inlaid pearls. Players can view the game rules and a version of the table and pieces here. This is but a small example of how we can help your teams with smaller parts of your production, while you focus on the bigger issues!
  October 20, 2003 - Critical Mass has teamed up with Wireless Developer to do artwork and game design for cell phones. Our first game (Air Attack II, with an intro screen by none other than Greg Hildebrandt!) was unveiled in Las Vegas at an exclusive Wireless Developer pre-CTIA show. We are very excited about showing just a little of what we can do in that market!
  Mid-October, 2003 - Critical Mass is MOVING!! We have secured a lease at Anderson Mill and 183 and will be moving into it shortly. As more details become available, we will provide them!
  October 6-7, 2003 - We visited Full Sail Real World Education studios in Orlando, Florida (Home of a certain little mouse). We have been advisors on their Computer Animation track, and they kindly added us to their Advisory Board for their Game Design and Development track. Their studios, students, and their staff were fantastic! We would highly recommend taking a tour of their studio if you get the chance. The students there are learning on the best hardware and software in the business, and from what we saw, were all getting great instruction. We've been asked to return there in February to speak to the classes directly.
  September 22, 2003 - Austin Business Journal did an article on us! Check out the whole text right here.
  September 11-12, 2003 - As advisors (as well as sponsors) to the very successful Austin Game Conference, we helped with the general planning of the conference. At our exhibitor booth at the show, we saw many of our old friends and made many new ones as well. As we are building games on many platforms, we offered help and advice to as many people as we had time for at the show. We will be back for next year's show as it is already in the planning stages!!
  August 21-23, 2003 - Critical Mass Interactive proudly attended the University of Texas at Austin's Second Annual Artificial Intelligence in Games Workshop. We were on site helping all day and moderated a few of the panels for the conference.
  August 19th, 2003 - Critical Mass is pleased to announce the completion of their involvement with Inevitable Entertainment's game, The Hobbit. Contract work included "fast-turnaround" of grammar and spelling checks within multiple in-game text files for inclusion within the game. For more information on The Hobbit, please visit: http://www.inevitable.com/hobbit.htm or http://www.lotr.com/frame_hobbit.jsp
  July 26th, 2003 - Critical Mass and Incan Monkey God Studios donated video game hint books and brand new PC games to the first Austin Gaming Expo! They were given away as door prizes and visitors seemed to really appreciate them. The Expo was a great success and it was wonderful to be involved with it. We're looking forward to the next one!
  July 3rd, 2003 - Happy 4th of July everyone!! This should be a very special day as the world strives for peace and we appreciate all the freedoms we have here in the United States. As for work, Critical Mass is looking forward to a full month's schedule with a few new projects heading into the garage. Also, we are going to take a full day to be at the Austin Gaming Expo on July 26th. Maybe we'll see you out there! More as the month develops!!!
 
June, 2003 - Phew! This has been a month of hard work for our crew. As we have been cranking on our current projects, lots of smaller (and just as important) projects have come in and we've been busy getting them finished for our clients. We've also gotten the opportunity to meet with a number of Austin game companies to explain in person how our services can help their teams. If you would like to schedule an appointment to see how we can help your group, please contact Billy Cain or call (512) 219-1600. By the way, you don't have to be 'local;' we work with clients all over the world. Just drop an email and ask us how we may be able to help.
 
May, 2003 - Well, E3 has come and gone and although Grant and Matt were working on some projects they couldn't get away from, Billy made it out there to show off what we had been working on since GDC. It was great to run into a lot of old friends out in LA, and the show was wonderful. It has been years since I (Billy) got a chance to really 'walk the floor,' and everything looked fantastic! The games this year were looking beautiful and to top it off, most that I got to get my hands on also played well, too. This should be a very tough year for gamers to figure out what to buy!!
Critical Mass Interactive had a very good show and met with some great publishers, striking up new partnerships and deals for our clients. We are very excited with what is going on 'behind the scenes' and can't wait to announce what we have cooking!
See you at next year's E3!

  April 17, 2003 - Nickelodeon's KIDS' CHOICE AWARDS 2003!!! "SpongeBob SquarePants: Revenge of the Flying Dutchman for PlayStation®2 Wins 'Favorite Video Game' Award at the 2003 Nickelodeon Kids' Choice Awards!!!" See cover story on our Home Page. We are also packing for our E3 trip!! See you there!
  March 19, 2003 - We would like to thank everyone who met with us at the Game Developers Conference! We also want to say 'hello!' again to all of our friends that we ran into at the show who we hadn't seen in so long, as well as to say 'hi!' to the new friends we made! Our schedule was so packed as we went from the Conference to the Fairmont Hotel, moving from one meeting with one publisher to another. It was absolutely draining and so much fun!! Back at the hotel in the evenings, Grant took Billy to school on NBA Live 2003 for PlayStation2. Billy did win one game, though! :) Please drop us a line to just catch up! We are always interested in hearing from you!
  February, 2003 - as of 2-24-03: We are booking demonstration reservations for the Game Developers Conference with many high-profile, interested publishers. Our schedule is filling up quickly with the excitement! Come be part of it!
  February, 2003 - Critical Mass Interactive, Inc. is formed to maximize the growing development potential of the consortium, based upon the established skills, experience and accomplishments of its strategic partners, to bring about an explosion of high quality product to our clients and their audience. Onward to the Game Developers Conference from March 4th through 8th, in San Jose, California!
  January 30, 2003 - Partnering with several other seasoned companies (some noted on the Clients page) our team has begun supporting the creation of a consortium of like-minded groups. Each group’s skills complement one another, ultimately leading to several projects and franchises that we are poised to push into high gear.
  December 31, 2002 - We successfully complete SpongeBob SquarePants: Revenge of the Flying Dutchman and Jimmy Neutron: Boy Genius on both the PlayStation®2 and Nintendo GameCube™ for THQ, Inc. The collective team enjoys the holidays and revs up for new adventures in the coming year.
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  Looking for news from 2004? Click here!
   
 
   
 
   
  PRESS RELEASES!!  
  Critical Mass Interactive Smartens up Development with Alienbrain®  
 

Critical Mass Interactive Partners with periMind to Create Air Attack Sequel

 
  IDW Publishing To Collect Sword Of Dracula - It’s Dracula As You’ve Never Seen Him  
  Critical Mass Interactive Contributes Art for 'Ultima Online: Samurai Empire' Massively Multiplayer Online RPG Expansion
 
  Critical Mass Interactive Completes `USAF: Air Dominance' Military Action Flight Simulator  
  Critical Mass Interactive has acquired the interactive game rights to SWORD OF DRACULA  
  Full Sail Welcomes Game Developer Billy Cain  
  Critical Mass Completes Wearables for Electronic Arts' Ultima X: Odyssey  
  "SpongeBob SquarePants Revenge of the Flying Dutchman'' for PlayStation®2 Wins ``Favorite Video Game'' Award at the 2003 Nickelodeon Kids' Choice Awards  
  Most Popular All-Ages Program On Nickelodeon Arrives On PlayStation®2 For First Time  
     
 

NEWS UPDATES!!

 
  December, 2003  
  November 15, 2003  
  October 25, 2003  
  October 21, 2003  
  October 20, 2003  
  Mid-October, 2003  
  October 6-7 , 2003  
  September 22, 2003  
  September 11-12, 2003  
  August 21-23, 2003  
  August 19th, 2003  
  July 26th, 2003  
  July 3rd, 2003  
June, 2003
  May, 2003  
April 17, 2003
  March 19, 2003  
  February, 2003  
  January 30, 2003  
  December 31, 2002  
     
   
     
 
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