WHAT HAVE WE DONE LATELY?
  We try to keep busy with the local community as well as the game world. When there's news, this is where we put it!

If you would like to search our website (or the web) for something specific, feel free to use the below Google Search Tool.
 
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  October 28, 2006 - Just added Andy Redman's June 2005 report for the Chamber of Baton Rouge here as Matt contributed to its creation. Louisiana wants developers!!
 
October 11-13, 2006 - Full Sail Game Design and Development had their fall Advisory Board meeting, and Matt and Billy attended with other luminaries: George "Fat Man" Sanger, Crister Ericson, Andi Smithers, Gordon Walton, Sheri Graner Ray, Tim Huntsman, Craig Derrick, and Bryant Freitag. We had the opportunity to see the latest class' end of project demonstrations and they were really impressive this year! With the added time that the students are getting in the Bachelor's Program, it's really a much more deep and well rounded curriculum. Here's the flyer they were using to advertise our panel discussion at the school! Awesome!

  October 2, 2006 - The City of Austin - Economic Impact Study of Video Games has just come out!! Download it here! Right click and 'Save as' to get it to your desktop. Read more about it through this Austin American Statesman article here.
  September 21-22, 2006 - Matt and Billy attended another Full Sail Computer Animation Advisory Board meeting in Winter Park, Florida. We also got to participate in a very large art critique with / for a lot of Full Sail Computer Animation students.

Tim Naylor from ILM and Jayme Wilkinson from Blue Sky showed everyone some behind the scenes work they have been working on as well. It was a blast! We also got to sit in for the final demo reel showing for the class. Very cool. We'll be back there in October for the Game Design and Development Advisory Board meeting!! See you there?
  September 7, 2006 - Austin's IGDA Chapter held a HUGE Guitar Hero II competition. Special thanks to Rodney Gibbs and Warren Spector for dedicating their time and effort to rounding up Guitar Hero 2 and the equipment necessary to play it at Beerland.

Here's an image taken from the stage at the peak of the competition:

Click here for a LONG video from the competition!
  September 6-8, 2006 - Critical Mass Interactive sponsored the Austin Game Conference as a Gold Sponsor! We had a great time in our booth meeting new people and talking to publishers about new opportunities.
  August 24, 2006 - The audio from Billy Cain's talk with April Jones (Developers Are From Jupiter, Marketers Are From Saturn) from the Game Developers' Conference in 2005 is available by clicking here or here! If you wish to download their PowerPoint presentation, click here.
  August 7, 2006 - Small mention in the Austin American Statesman. Click here to read the whole article.
  July 22-23, 2006 - The Texas Independent Game Conference was a HUGE success! Click here to check the website for more information and on what will happen next year.
  June 16, 2006 - The Austin Chronicle did a little piece on Retro Gaming, with Billy getting a few comments in. Check out the article here.
  June 1, 2006 - CMI has completed our 150th Cell Phone Game Review. Take a look at the Press Release for more information, or if you'd like to learn more about this service, please visit this page for a full look at how the service actually functions.
  May 10-12, 2006 - We were at E3 in Los Angeles again this year! It was great seeing everyone and making new friends!
  April, 2006 - Just completed our latest contracts! We should be able to spill the beans soon!
  March 21-24, 2006 - CMI attended GDC in San Jose. CMI showed some casual games to publishers, and made new friends at the show. We also got a chance to share all the other services we provide to the game industry with groups and individuals at the show. And the GDC has now officially outgrown San Jose. Goodbye San Jose, we'll miss you and all the great places to see everyone - you know what I'm talking about Fairmont deal makers! :( Back to San Francisco next year!
  March 14, 2006 - We have sponsored and volunteered time for the DCI's Mobile Content Festival. It was just written up in the Austin American Statesman. Check it out by clicking here!
  March 13, 2006 - Finally some updates to the site are starting! We've been working like crazy in the last few months. Check it out!
  February 15, 2006 - While in New York City visiting Toy Fair, Billy got a chance to go to the main HBO offices and chat with the team he's working with in person. It was quite cool!
  February 13, 2006 - Billy is quoted in an article on intellectual property protection in the Austin Business Journal. Check it out here.
   
  February 12-15, 2006 - Billy visited New York City for Toy Fair and saw a ton of really cool new toys coming out this year, met with lots of people, and generally came away with the impression that Sudoku is going to overwhelm us all by Christmas! :)
  February 8, 2006 - The Texas Indie Game Conference has been born! Critical Mass Interactive is one of the first sponsors out of the gate of this new conference that promises to give independent developers a place to discuss and explore issues that are truly important to them. Check out the website at www.txindiegamecon.com
  February 7, 2006 - The first screen savers launched on Groovy Screen Savers are based upon the work of David Sung, who is the author of Aminals and Horns and Halos. Check 'em out here!
  February 6, 2006 - Critical Mass Interactive has launched Groovy Screen Savers, focusing on cool new screensavers for your PC. Check it out at www.groovyscreensavers.com.
  February 4-14, 2006 - Matt had a business trip to Japan to work directly with one of our clients. We're not allowed to talk about the project yet, but rest assured we're really excited about it!
  February 1, 2006 - A casual game and a PC game are now in development at Critical Mass Interactive. One is a conversion / adaptation of a mobile game to casual and the other is an adaptation of a card / board game to PC. If you are interested in finding out what we can do for your title, just email Billy Cain.
  January 16, 2006 - Critical Mass Interactive now holds the worldwide video game rights to the International Dodge Ball Federation. We are actively seeking publishers that wish to take this sport to the kids through video games.
  January 16, 2006 - Another mobile title is in the works in conjunction with the International Dodge Ball Federation (IDBF).
  January 9, 2006 - We have started work on three mobile / cell phone titles with HBO. When names can be released, they will!
  January 6, 2006 - One of our more popular titles, USAF: Air Dominance, has generated even more press. Check it out by clicking here (we're on the second page). Speaking of USAF: Air Dominance, we continually receive requests to release it to the public or to provide information as to when it will make a tour. Trust us - if we knew, we'd tell you right here!
  January 2, 2006 - CMI is back after our Christmas / New Years' break! We're excited to make 2006 the best year ever!
  Looking for news from 2007? Click here!
  Looking for news from 2005? Click here!
  Looking for news from 2004? Click here!
  Looking for news from 2003? Click here!
   
 
CMI IS CURRENTLY SPONSORING THE TEXAS INDEPENDENT GAME CONFERENCE
   
 

   
 
   
 
   
PRESS RELEASES!!  
Click any title to go to its press release.  
Games Assisted by CMI's Game Review Service Nominated for Best Wireless Game of 2006 at Spike TV Video Game Awards, Including the Winner!  
Vivendi Games Mobile's SWAT Force® Wins Best Wireless Game at Spike TV Video Game Awards  
150th Cell Phone Review Completed by CMI  
New CMI "Art Demo Samples" Web Page Goes Online  
HBO Signs Billy Cain to Provide Producer Support to Multiple Mobile Titles  
Jaws Unleashed Provides Vessel for Critical Mass Interactive to Add New Gameplay to Title  
Critical Mass Interactive Provides Ancillary Screen Saver Product to Stooples, the Popular Office Supply Satire Book  
Critical Mass Interactive is looking for Beta Testers for Their Current Products  
CMI Assistant Producer Tom Ashley Writes Popular Online Grinding Guide for World of Warcraft  
Critical Mass Interactive Smartens up Development with Alienbrain®  

Critical Mass Interactive Partners with periMind to Create Air Attack Sequel  
IDW Publishing To Collect Sword Of Dracula - It’s Dracula As You’ve Never Seen Him  

Critical Mass Interactive Contributes Art for 'Ultima Online: Samurai Empire' Massively Multiplayer Online RPG Expansion  
Critical Mass Interactive Completes `USAF: Air Dominance' Military Action Flight Simulator  
Critical Mass Interactive has acquired the interactive game rights to SWORD OF DRACULA  
Full Sail Welcomes Game Developer Billy Cain  
Critical Mass Completes Wearables for Electronic Arts' Ultima X: Odyssey  
"SpongeBob SquarePants Revenge of the Flying Dutchman'' for PlayStation®2 Wins ``Favorite Video Game'' Award at the 2003 Nickelodeon Kids' Choice Awards  
Most Popular All-Ages Program On Nickelodeon Arrives On PlayStation®2 For First Time  
 
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"CMI analyzed our situation, presented a solution plan and executed it on budget. I highly recommend their services."
David Shockley of International Biophysics Corporation

 
 
“Billy, in creating Critical Mass and using this business model, shows incredible foresight. He provides an amazing game service that serves to enhance the overall state of the industry.
– Clarinda Merripen, Vice President of Operations of Cryptic Studios
 
 

"Over the past 2 years, I have had the privilege to get to know Billy on a personal and professional level. As VP, Development at CMI and as a fellow Games Advisory Board member, Billy has demonstrated his leadership and knowledge of the Games Industry. Most of all, I have always found Billy to be adept, tremendously resourceful and a good friend. I am proud to work with Billy on any project."
Bill Louden, while teaching at ACC and as a fellow member of the ACC Video Games Advisory Board

 
 

"We needed a topic and a presenter for one of our meetings. CMI hooked us up Jim Brazell, who is a great speaker with a fascinating topic that is very pertinent to the field of technology today. CMI facilitated communications with Jim, making arrangements for the meeting run as smoothly as possible. After everything was said and done, the meeting was executed smoothly, and we came away with record attendance"

Quoc Tran, President and Organizational Coordinator of Austin Game Developers, IGDA Chapter in Austin, TX.

 
 
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