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CMI
has the extra hands to fill out your team. We have successfully
provided outsourced art assets for many games, including the
recently released expansion to the 2D MMORPG
Ultima Online: Samurai Empire. In any
format, and to any specification, we deliver your work on
time and on budget. Click here for some 3D modeling,
texturing and rigging samples
from Ultima X: Odyssey. For Unreal 3 art samples, click here. Click here to see more completed images from other titles showing some breadth of capabilities.
Click on any image for a larger view.
   
From left: One of the first levels of Jaws Unleashed from Majesco, a normal mapped statue from THQ's The Outfit, a much larger more detailed normal mapped statue from THQ's The Outfit, and a fountain of ours in an in-game screenshot. Click on any of them for a larger view.
   
From left: Concepts for Universal's Lord of the Rings War of the Ring, a 3D zombie model from Sword of Dracula, a simple texture sample, and a sample of our world building from a Sword of Dracula level (built in a few weeks in the Call of Duty editor)
"Billy
is phenomonally passionate and always willing to make the
extra effort to ensure the work is done right. I've hired
Billy and CMI for several service contracts, and I've always
been impressed by his passion, knowledge and service-oriented
attitude."
– Anthony Castoro, producer of Ultima Online
“As
a producer on a high profile project, I was glad to have the
guys at Critical Mass to depend on. It's inevitable that unforseen
needs will occasionally pop up on a project, and it's great
to have "the cavalry" come storming in on the white
chargers to help save the day. They're dependable, fast, collaborative,
and professional. What more can you ask for?”
– Rick Hall of Electronic Arts |