WHAT ART SERVICES DO WE OFFER?
  Critical Mass Interactive offers a wide variety of services for all of our clients. We are a developer as well as an outsourcing company, so we can provide anything from fullscale game production down to finding the right voice actor or game designer for your company.
   
  Art Production including 3D Modeling, Texturing, and Rigging
 

CMI has the extra hands to fill out your team. We have successfully provided outsourced art assets for many games, including the recently released expansion to the 2D MMORPG Ultima Online: Samurai Empire. In any format, and to any specification, we deliver your work on time and on budget. Click here for some 3D modeling, texturing and rigging samples from Ultima X: Odyssey. For Unreal 3 art samples, click here. Click here to see more completed images from other titles showing some breadth of capabilities.

Click on any image for a larger view.


From left: One of the first levels of Jaws Unleashed from Majesco, a normal mapped statue from THQ's The Outfit, a much larger more detailed normal mapped statue from THQ's The Outfit, and a fountain of ours in an in-game screenshot. Click on any of them for a larger view.



From left: Concepts for Universal's Lord of the Rings War of the Ring, a 3D zombie model from Sword of Dracula, a simple texture sample, and a sample of our world building from a Sword of Dracula level (built in a few weeks in the Call of Duty editor)

"Billy is phenomonally passionate and always willing to make the extra effort to ensure the work is done right. I've hired Billy and CMI for several service contracts, and I've always been impressed by his passion, knowledge and service-oriented attitude."
– Anthony Castoro, producer of Ultima Online

“As a producer on a high profile project, I was glad to have the guys at Critical Mass to depend on. It's inevitable that unforseen needs will occasionally pop up on a project, and it's great to have "the cavalry" come storming in on the white chargers to help save the day. They're dependable, fast, collaborative, and professional. What more can you ask for?”
– Rick Hall of Electronic Arts

  Cinematic and Real Time Animation
 
Does your game need cinematics but you do not have the time or resources to do so? Do you need to add to the output of your art team via outsourcing? CMI is experienced in outsourced artwork, working with companies such as Electronic Arts, Sony Online Entertainment, Multimedia Games and more. We work with you closely to achieve your desired level of quality!
 


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For more information, contact:
Critical Mass Interactive, Austin
Billy Cain (512) 219-1600
bcain@criticalmassinteractive.com

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