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Full Game Production, Including Porting |
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Critical
Mass Interactive has full game production teams standing by
to bring your dreams to reality. We have the best and brightest
in the industry with decades of combined industry experience
to make any game. Most recently, members of CMI participated
in the completion of “USAF: Air Dominance”
– a game meant to raise awareness of the United States
Air Force. CMI's staff has participated in the creation of hundreds
of games in their careers, including many game-of-the-year
award winners, such as SWAT Force, Civilization,
Crusader,
Longbow,
Wing
Commander, and SpongeBob
SquarePants. See our projects
page for an idea of what we've made!

“When
the going gets tough, you want someone like Billy in your
team - a person that always believes the glass is half-full,
never half-empty, and someone that refuses to accept that
something is impossible. Every successful team needs a Billy
Cain. Billy played a big part in making the Rugby World Cup
team the best team I have ever had the privilege to work with.
He is truly, one in a million!”
– Kevin Buckner of Design Games Ltd.
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Engineering Services |
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Our
programmers are skilled on every console, each programming
language, and in any variety of technical tasks. For our customers,
we have provided install programs, added functionality to
games, and even created shaders for some of the best graphics
tools available to the general public. Some people have referred
to us as "the game developer's Red Adair."
We
constantly add new staff to our programming group, to handle
any of your projects. A sampling of game systems programmed
for: PC MMOG (massively multiplayer online games), Sony PSP, Sony PlayStation®2, Xbox, Xbox 360, Xbox Live, Xbox Live Arcade (XBLA), Nintendo GameCube, Nintendo DS, Nintendo GameBoy Advance and more.
If you have a specific system not listed here, please email
bcain@criticalmassinteractive.com
for assistance. |
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Cell Phone Game Production
CMI works with thousands of wireless developers and has
the ability to create any game imaginable. From concept
document to final version, we can take your game through
the entire process. We can also create a plan for your team
to develop any particular game. Click here
for an example of one game we produced.
From
left: Shoot'em Poker, produced for Best Direction (and with a near complete art retrofit); Air Attack II, produced in partnership with periMind;
Freddy Adu's Ultimate Soccer Challenge, produced in partnership
with FeedMe Sports; and Work is Murder, produced in partnership
with Kallisto Productions.
We
also have wireless programmers, quality assurance testers,
port facilities, game design, game review (in more detail
below) and 3D modeled or 2D "pixel pushing"
art to help enhance your game. How can we help you?
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Game Adapting from one System to Another |
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We work with publishers to adapt games from one system to another. For instance, we are currently adapting a PC Downloadable Casual game to Xbox Live Arcade (XBLA). If you would like to have your game evaluated for this service, please contact Billy Cain. We are currently looking for completed games only. |
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