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Full Game Production, Including Porting |
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Critical Mass Interactive has full game production teams standing by to bring your dreams to reality. We have the best and brightest in the industry with decades of combined industry experience to make any game. Most recently, members of CMI participated in the completion of “USAF: Air Dominance” – a game meant to raise awareness of the United States Air Force. CMI's staff has participated in the creation of hundreds of games in their careers, including many game-of-the-year award winners, such as SWAT Force, Civilization, Crusader, Longbow, Wing Commander, and SpongeBob SquarePants. See our projects page for an idea of what we've made!
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“When the going gets tough, you want someone like Billy in your team - a person that always believes the glass is half-full, never half-empty, and someone that refuses to accept that something is impossible. Every successful team needs a Billy Cain. Billy played a big part in making the Rugby World Cup team the best team I have ever had the privilege to work with. He is truly, one in a million!”
– Kevin Buckner of Design Games Ltd. |
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Cell Phone Game Production
CMI works with thousands of wireless developers and has
the ability to create any game imaginable. From concept
document to final version, we can take your game through
the entire process. We can also create a plan for your team
to develop any particular game. Click here
for an example of one game we produced.
From
left: Shoot'em Poker, produced for Best Direction (and with a near complete art retrofit); Air Attack II, produced in partnership with periMind;
Freddy Adu's Ultimate Soccer Challenge, produced in partnership
with FeedMe Sports; and Work is Murder, produced in partnership
with Kallisto Productions.
We
also have wireless programmers, quality assurance testers,
port facilities, game design, game review (in more detail
below) and 3D modeled or 2D "pixel pushing"
art to help enhance your game. How can we help you?
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Production Management |
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We
work with industry veterans who have the knowledge and experience
to manage your game. If your team needs additional management
at any point in the production cycle, CMI can find you the
personnel you need to solve any problem. One game that utilized
our full Production Management bandwidth was USAF:
Air Dominance. Contact Billy
Cain to find you the individuals you are looking for!
“Billy
has always been on the short list of folks that can get stuff
done with a smile. He is a risk manager and a creative force,
if you need someone to get stuff done, talk to Billy. I would
be happy to tell you more, just ask me."
– Ric Neil, Developer Relations Manager at Microsoft
“Billy
is an exemplary manager and boss. He is organized, receptive,
flexible, available, communicative, and involved. He is in
the trenches and endures the crunches with the whole team.
He is available for questions and is involved with the project
and with the employees. He boosts team morale with his superior
work ethic and upbeat attitude. He is a mentor and a role
model. Billy Rocks!”
– Jason Kane, producer at MultiMedia Games |
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Game Adapting from one System to Another |
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We work with publishers to adapt games from one system to another. For instance, we are currently adapting a PC Downloadable Casual game to Xbox Live Arcade (XBLA). If you would like to have your game evaluated for this service, please contact Billy Cain. |
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