A Casual Guide to World of Warcraft from Critical Mass Interactive's Tom Ashley


Massively Multiplayer Online Role-playing Games (MMOs) are fun to play. They are also difficult to play for any individual with a full-time job, full-time student, or anyone with outside commitments. There are two specific complaints that the majority of these people will say: “MMO's require too much time for me to play,” and “They just aren’t catered to the time-constrained gamer.”

The latest entry into the crowded MMO market, Blizzard Entertainment’s World of Warcraft (WoW), has only been on the shelves for two months, and is already receiving praise as one of the least time consuming MMO games. Blizzard has perfected gameplay techniques that reward the individual who may not have much time to invest on a daily basis; however it is up to the player to take advantage of game mechanics to maximize his playtime in the most efficient manner possible. It is the goal of this document to help explain these systems within WoW to help individuals use their time effectively.

The Grind
For the MMO beginner, “grinding” is the term used to refer to the process of killing non-playable character monsters repeatedly, earning experience per kill. This process is repeated numerous times until the player has earned enough experience to level up. To the genre veterans out there, you will be pleased to know that one can still level effectively in WoW through grinding. With the introduction of “rest experience,” Blizzard has made this process even easier. When the player quits the game in specialized “rest areas” or an Inn, their character is slowly acquiring rest experience. When the player returns to the game, dependent on how long the absence, the game rewards him with a period of bonus experience per kill equal to the amount of rest experience acquired. The goal is to help the casual player who cannot play daily to continue leveling quickly regardless. In summary, grinding is still possible; however, the rest of the document is going to be dedicated to the other method of leveling in WoW.

 
The Quest System
Quests have long since been a tradition in Role Playing Games, as well as MMO’s, however, Blizzard has changed the whole concept of the quest system, integrating it almost flawlessly into the story and environment, making a solid foundation for WoW. Throughout each in-game zone, Non-Playable Characters (NPC's) offer a variety of quests to the player. Each quest is different than the previous ones; however, they can be summed up into four general categories:

Collection Quests – These quests involve slaying monsters to collect specific items. Only particular monsters will drop the quest items randomly. Essentially, these quests require the player to grind with a purpose – killing monsters repetitively until a short-term goal is accomplished- the collection of the required items. Since the required items are potentially rare, collection quests are not conducive to group participation. If, for example, a monster drops the item, it can only be collected by one member of the party. If the quest requires collecting 10 feathers, and two individuals in the group need to complete the quest, the players would have to collect 20 feathers combined (10 for each person). While it has been argued that multiple individuals speed up the process of killing each monster, the low probability for each drop allows conventional wisdom to believe this increased “kill speed” does not justify the extra items to collect.

Kill Tasks – A kill task is a quest to slay particular monsters. While similar to collection quests, kill tasks do not require obtaining any items in the process. This small difference means that kill tasks are typically accomplished much faster than collections. Also, without requiring any items from the slain monsters, these quests are much friendlier for group play, as each individual in the party will receive equal credit. Oftentimes, kill tasks will require killing very difficult monsters, necessitating friends to help regardless.

Courier / Escort Quests – Other quests require the player to travel from location to location to find specific NPCs. It is common for courier quests to involve a significant amount of traveling between locations; however these are designed to introduce the player to new areas previously unexplored. The game is essentially showing the player where to travel to next when he has conquered his current surroundings. Escort quests, similarly, require players to help move an NPC between locations, protecting it from harm. Escort quests generally require more than one person to successfully complete, as it is common that a large amount of enemies will attack you during these quests.

Elite Quests – Some quests throughout the game will be labeled as “Elite.” This suggests that the quest requires killing elite monsters in the game world, or in Instanced Dungeons. Elite means the monster has many more hit points, deals more damage, and is a lot more dangerous than a normal monster. Even if an elite level monster is five levels below the player, some classes may find it difficult to slay. Elite level monsters do not follow the same level scale as the players, therefore any assumptions players make in terms of what level monsters can be killed in relation to their level do NOT apply here. Only a select few classes in the game can kill elite level monsters time effectively; it is clear the game suggests group play for these quests. Large parties of 4 or 5, preferably a few levels above the level of the quest, is necessary to make a successful run through these areas, which is normally why these specific quests are collected for an area and are done simultaneously with the group.


Maximizing Effectiveness
There are many things the player can do to efficiently play WoW. Governing these suggestions is the principle of relative levels to each quest. For quests, there is a suggested level the player should be in order to complete them. In any given zone, ideal levels to complete quests can vary. For example, quests in Felwood (a zone the player typically encounters later in the game) range from level 52-58. Many players make the mistake of attempting to complete quests that are higher than their current level. Felwood, for instance is designed to have challenges ranging from level 52-58. If the player were to enter the zone at 52, he may find that he may only be able to complete the lowest level quests until he has gained more levels.
The problem is exasperated when the player accidentally encounters the monsters that are meant for the higher level quests, and may find themselves dying often. The most ideal time to enter a new zone is when the player is slightly higher than the average level of the quests. For Felwood, the suggested level to enter would be 55. This ensures that all but the most difficult quests can be completed, and the expectation is that the player will level enough doing the earlier quests to be able to complete the highest level quests by the end. In our example, the player may obtain level 57 before he attempts to do the level 58 quests. This allows the player to be slightly higher level than most monsters in the zone, meaning less chance of dying to wandering monsters or extra monsters adding into the fight. In summary, entering zones when the player is slightly above the average quest level will reduce the number of deaths occurred, as well as allowing the player to complete nearly every quest in any particular zone the first time he enters, reducing the wasted time traveling between zones unnecessarily.

Knowing when to play solo, and when to group with fellow players is also essential. For example, collection quests are designed to be completed by one individual, as they require significant amount of time to collect the required amount. They are also catered to a particular player level, ensuring that these quests can be accomplished solo. Furthermore, the game expects the player to gain experience by killing the monsters during this process, and since collection quest monsters are generally equal or slightly lower level, group activity will hinder experience gain greatly. Kill tasks, however, do encourage group play by allowing every individual in the group to receive credit for each kill. The game also encourages kill tasks through group play by generally asking players to slay monsters that are higher level than the quest itself. Escort quests also require more than one player in most cases simply because the game will send multiple monsters after the player protected target at the same time. It is very helpful to have multiple people kill each monster separately, so that no monster is attacking (and killing) the escort NPC. Courier quests can be done in groups or solo at the discretion of the player, as this simply involves traveling from “Point A to Point B.”In each zone, there will typically be one or two quests that will be very difficult to complete, either because it is elite, or the requirements are extraordinarily difficult. For these quests, it is suggested to recruit the help of a higher level player, whether it is a friend, guild member, or even a stranger. Have them assist in completing these tough quests. If help cannot be found, continue doing other quests until someone volunteers. Trying to accomplish very difficult quests may be possible, but chances are it will take a lot of time to do, when you could be doing easier quests to level faster.

The player should also take advantage of free online resources such as Thottbot (http://www.thottbot.com) that offer tips and suggestions on how to complete quests within the game. If a particular quest is not detailed enough on these resources, feel free to visit message boards allowing players to discuss quests (http://forums.worldofwarcraft.com/board.aspx?fn=wow-quests – Official Blizzard Quest Discussion). In order to reduce wasted time, it is encouraged that the player know exactly what must be done to complete any given quest, including where to go, what items if any must be collected, what monsters must be killed and also where to turn in the quest upon completion.

Ideal Play
Upon logging into the game, evaluate your current level in relation to the average quest levels for each zone. In our previous example, at level 55, Felwood would be a good choice of a zone to quest. Begin by gathering all the quests possible. Next, evaluate the category for each quest – collection, kill, courier, escort etc… Complete each of the quests that can be done alone while searching for fellow players to help with the group quests. Next, group with these players and complete the group friendly quests. Finish off by recruiting a higher level friend to help complete the frequent one or two very difficult quests. Also, spend some time exploring your world, revisiting the main cities and other small villages; some quests are given by out-of-the-way NPCs and supply large amounts of experience, simply for finding them. It is also important to use these times to increase your profession skills, such as blacksmithing and mining. While it is helpful to create the biggest and best items, knowing how to use the Auction House to sell some of these created items can become your biggest cash flow.

Another concept to be mindful of during gaming is your Quest Log. It is only possible to hold a maximum of 20 quests at one time, so it is in the player’s best interest to clear out as many quests in one particular area as possible before moving on to a new area, or the player may find they make many return trips only to finish quests that don’t reward with very much experience anymore. Instance Dungeons, or the Elite areas tend to have 5 or 6 quests associated with them, so collecting all of these quests and finishing them in one run is usually the best course of action in order to maximize efficiency of the run; these dungeons can take anywhere from 1 to 4 hours, so setting aside some time for these is advised. Plan ahead, and organize a party for a Saturday afternoon or whenever free time is available.
Throughout all of this, make sure you use online resources to know exactly what must be done for the quest. Following these instructions means the little time you may have to play will be well spent. For the gamer that may not have a lot of time to invest in an MMO, this can be priceless.

Note: This short guide is not meant to be a full strategy guide. All material presented is the opinion of the author. Feel free to contact the author and discuss the material. This document has been produced by Critical Mass Interactive. Copyright 2005
 
Critical Mass Interactive delivers a wide variety of services, including full game production from concept to completion on any platform, any type of outsourcing including concept sketches and storyboards, 3 dimensional models for in-game or marketing materials, design documents, and more. Recent clients include: Electronic Arts, Majesco, THQ/relic, and the United States Air Force. Visit them on the Web at http://www.criticalmassinteractive.com


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Tom Ashley
Assistant Producer / Staffing Manager
Critical Mass Interactive, Austin
(512) 219-1600

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COPYRIGHT 2003-2007 CRITICAL MASS INTERACTIVE, INC. ALL RIGHTS RESERVED.